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Corva

This version was saved 15 years, 4 months ago View current version     Page history
Saved by OurLadyWar
on November 18, 2008 at 12:58:46 pm
 

    Corva

                           Height: 5'9"           Weight: 145lb (Build: Athletic)

Race: Human          Class: Warrior

           Age: 19          Hair/Eyes: Long Red/Grey

Current Legend Points: 1800

Attributes

Dexterity (14)

Strength (15)

Toughness (15)

Perception (10)

Willpower (14)

Charisma (9)

 

Characteristics

Defense

Physical 8, Spell 6, Social 6

Armor

Physical 8, Mystic 3

Movement

Full 65, Cobmbat 33

Strength

Carry 135, Lift 270

 

Skills

Acrobatic Strike (1), Air Dance (2), Karma Ritual (1), Melee Weapon (2), Unarmed Combat (2), Wood Skin (2), Tracking (2), Anticipate Blow (1), Durability (1), Throwing Weapons (0)

 

Weapons/Armor

Troll Sword

Battle Axe

Hide Armor (Bear)

 

Trade

Wood Carving (1)

 

Language

Dwarven, Human

  

Knowledge

Trade Routes (1)

The Horrors (2)

 

Items

Traveler's Garb (soft boots, shirt, belt, breeches, traveler's cloak)

Adventurer's Kit (back pack, bedroll, flint & steel, torch, waterskin)

Carving Tool

2 Booster Potions

1 Healing Potion

 

Mount

1 Horse (Percival)

 

Bio

Corva is no native to Kasiari, that is to say she was not born there; she was left there with an old woman, a carpenter by the name of Valery Brisbaine. Valery taught Corva the art of wood carving, how to read, write, and speak Dwarven, and Corva often accompanied Valery on trade trips. She began to practice with weapons discarded by a smith in town in order to protect Valery on the road. Since then, she has adopted the role of a silent sentinel over Kasiari, though she does not go out of her way to let anyone in on her secret vigil held on so many sleepless nights.

 

She is restless, especially since learning her true origin on one of her trips with Valery. Although she has kept it a secret from the townsfolk she was raised with, it is no secret that Corva has been inquiring as to the origin of passing caravans and riders lately.  

 

Serving the Sol Invictus is different than fighting for them. Corva travels with this motley in order to track her way to the inevitable end to all her questions: Lake Vors. These motives may be selfish, but she has yet to care.

 

Corva is calculating, intelligent, and aside from her subtle, personal quest, the only other person she cares for is Valery Brisbaine. Whether or not this is the reason she watches over the town at night is unknown, for she says very little. Her fighting style is brutal, born more out of instinct than discipline, and perhaps it has been her blood since she was first brought into this world. Something else is making its presence known in her, and although it helps her and her traveling companions find the way from time to time, she is more frustrated by its manifestation - and even great lack of explanation - than pleased.

 

Only time will tell.

 

 

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