Wound Heal
Discipline: Elementalist
Talent: Fire Heal
Rank: 3
Cost: 100
The Wound Heal knack allows an elementalist to heal a Wound rather than gain Recovery Tests with his Fire Heal talent. The gamemaster rolls 3d6 to determine the Difficulty Number of the Fire Heal Test. If the test succeeds, the elementalist heals 1 Wound. If the test fails, the elementalist suffers the normal consequences of a failed Fire Heal Test. Using this knack costs the elementalist 2 Strain Points. The elementalist takes this damage after healing the Wound if his test succeeds, or part of the damage suffered if the test fails.
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