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Weapon History

Page history last edited by Christopher Mifsud 15 years, 4 months ago

Weapon History

Step Number: Rank + Perception Step

Skill Use: No

Requires Karma: Yes

Strain: None

Discipline Use: Weaponsmith

 

The Weapon History talent allows a character to learn the history of a weapon, either enchanted or mundane. The character must carry the weapon on his person for at least a week, studying it carefully for one hour each night. At the end of seven nights of study, the character makes a Weapon History Test against the Spell Defense of the weapon. The success level determines the amount of knowledge gained. 

 

An Average success reveals one of the weapon's Key Knowledges from its history. A Good success provides two Key Knowledges from its history, an Excellent success reveals three Key Knowledges, and an Extraordinary success reveals four Key Knowledges from the history of the weapon. The Weapon History talent can be used multiple times on the same weapon, each time after a week of study. On each subsequent effort to learn additional information about a weapon, the test result represents the number of additional Key Knowledges from the weapons history the character discovers. The character's rank in Weapon History is the maximum number of Key Knowledges that a character can learn through this talent. Once he increases his rank in Weapon History, he can then learn more Key Knowledges. The rank of Weapon History is also the maximum thread rank of any Key Knowledge that can be learned from a Weapon. 

 

As a character learns pieces of a weapon's history, he also learns the Pattern Knowledge of the weapon. The character may use this knowledge to weave a thread to the weapon. The character may tell other characters the Pattern Knowledge, and they also may use it to weave a thread to the weapon. The maximum rank thread a character can weave to a weapon equals the number of Key Knowledges he has learned.  

 

Action: Yes

 

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