Command Nightflyer
Threads: 1
Weaving Difficulty: 5/13
Range: 120 yards
Duration: 3 + Rank minutes
Effect: Willforce + 2
Casting Difficulty: Target's Spell Defense
This spell allows the nethermancer to converse with and command nocturnal flying creatures, such as owls, bats and krilworms. The nethermancer imitates the flying or speaking sound of the animal and then makes a Spellcasting Test against the Spell Defense of the creature. If the test is successful, the spell allows him to converse with the creature and to utter simple commands. He nethermancer makes an Effect Test. If the result is equal to or higher than the creature’s Social Defense, the target obeys the nethermancer’s commands.
Command Nightflyer cannot override a creature’s survival instincts or force it to behave against its basic nature.
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