Bone Dance
Threads: 1
Weaving Difficulty: 7/15
Range: 25 yards
Duration: 3 + Rank rounds
Effect: Willforce +4
Casting Difficulty: Target's Spell Defense
The nethermancer does a herky-jerky jig while weaving the Bone Dance spell, pointing at the a target as he casts the spell. If the Spellcasting Test is Successful, Bone Dance infuses the target's skeleton with an independent living force, which then moves the skeleton against the target's will. The nethermancer next makes an Eddect Test. If the result is equal to or higher than the target's Strength step number, he can control the target's movements. If the result is lower than the target's strength, the target may move on his own. When he is doing s, however, the target suffers a negative modifier equal to the magician's rank in Spellcasting.
The nethermancer must concentrate each round of this spell, directing the target through its dance. The nethermancer's control can only make the target move in a random fashion. The target wanders 1d6 yards in a round.
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